Project Overview

The Mission Taphouse Cinemas app allows movie theater customers to order concessions from the same app that they purchase movie tickets. Mission Taphouse Cinemas is a table-service theater, where customers traditionally order concessions from a waiter who brings the food and drink to the customer's table during the movie. This app gives users the ability to pre-order concessions and pay for them after the movie ends to minimize distractions.

Project Duration

July-October 2022
Completed for the Google UX Design Professional Certificate

My Role

Lead UX Designer - UX Researcher - UI Designer

TOP
-00. Background

Introduction

For many years, my favorite way to see movies has been to enjoy them at a table-service movie theater, with a glass of wine and a delicious burger while I watch. So this is a project that I’m very passionate about on a personal level! Mission Taphouse Cinemas is a (fictional) movie theater chain that offers table service for food and drinks during movie screenings. Movie-goers traditionally order with a waiter to get snacks, drinks, or even a full restaurant meal brought to their seats. I set out to design an app that would help customers with a complete movie theater experience - ticketing and concessions all in one place. For this project, I focused specifically on the concessions side and explored how the process of ordering and paying for concessions could be made more convenient and less distracting.

As a design team of one, I was in charge of the entire design process. This included user research, market research, wireframing, visual design, low-fi and high-fi prototyping, and
usability studies.

(A quick explanation...)

The typical process of ordering concessions at a table-service theater is:
  • Arrive early (not required but recommended);
  • A waiter comes to your seat to check your ticket confirmation (an email on your phone);
  • You can place an order now, verbally, with the waiter...
  • And/or you can place orders later, until near the end of the movie, by writing the order on a small paper card that your waiter will come over to pick up.
  • The waiter brings your food and drink;
  • About 40 minutes before the movie ends, the waiters drop off checks at every table, come back to take credit cards, and then bring back credit cards and receipts once they’ve been charged.
Intro screen, dashboard screen, and menu screen of the mission taphouse cinema app

The Problem

Table-service movie theater customers need a way to order and pay for concessions without being distracted from enjoying their movie. Customers want their food and drinks to be brought to their table promptly, and they want to minimize the time that waiters walk in front of them or that they have to look at a bill.

The Solution

The Mission Taphouse Cinemas app lets users order food and drinks to be delivered to their seats during a movie screening. A users pays their bill once the movie has ended. This way, movie-goers can relax and stay focused on the movie instead of trying to pay their bill in the dark, and the number of times that waiters need to block their view will be minimized. The ability to place a pre-order means that customers don’t need to show up extra early to get their concessions quickly.

Three onboarding screens of the Mission Taphouse Cinemas app
Concessions menu screens with featured items, favorited items, and a full menu list; Item detail screen for a classic mission burgerOrder confirmation screen, order details screen, and user dashboard showing movie ticket and concessions order
-01. Empathize

User Research

Foundational User Interviews

“I think of ordering concessions as pretty essential and integral to the experience.” -Chris, interview participant
I conducted interviews with three individuals who are occasional or frequent movie-goers. I asked them a series of qualitative questions to understand common challenges people experience during the process of ordering movie concessions.
“I’ll... try to order as early as possible because I want limited interruption to the viewing experience once it starts.” -Katie, interview participant

Insights

I organized my interview notes and created an empathy map, and I began to see some patterns emerging among interviewees' opinions. Some insights:
  • Concessions are an essential part of the movie-watching experience for many movie-goers
  • Customers want their food and drinks to be fresh
  • It can be a distraction to have waiters frequently walking through the rows of a table-service movie theater
  • When placing an order mid-movie, table-service customers write their order on a card and wait for a waiter to take it. It can be stressful for customers to wonder how long it will take for the waiter to take this order.
  • The ability to pre-order at a table-service theater appeals to customers if it helps their food and drinks arrive sooner

User Pain Points

“If the waiter hasn’t even taken my order yet, every minute that goes by is an unknown amount of time before I can get the thing I want.” -Adrienne, interview participant
I distilled my findings down to a handful of major pain points that seemed to come up frequently:

User Personas and Journey Maps

After interviewing real people to understand their experience of ordering concessions at movie theaters, I created fictional user personas to capture important needs and frustrations that I could refer back to throughout the rest of my design process. I then created a journey map for each of these personas to further empathize with them.

Personas: Devon and Darrell

User personas of Devon Lane and Darrell Steward with photo, demographics, and information

Journey Maps

User personas of Devon Lane and Darrell Steward with photo, demographics, and information
Devon's goal: A quicker way to get food and drinks brought to her and her daughter so they can enjoy a movie at a table-service theater.
Darrell's goal: an accessible way to order food and pay the check so he can focus on the movie without distraction.
-02. Define

Problem Statements

Devon

Devon is a busy working mom who needs a way to pre-order movie concessions for herself and her daughter. Devon doesn’t have time to arrive early to place her order, but still wants to have food and drinks brought to her table quickly.

Darrell

Darrell is a movie lover with a vision impairment that makes it hard to read his bill in the dark. He needs a way to pay the bill after the movie has ended, so he can enjoy the movie without distraction.

Value Propositions

I began to prioritize what user needs should be addressed:

This product will allow users to place pre-orders for movie concessions, or order in person until the movie starts. Pre-orders will be prepared as soon as the user arrives and checks in at their seat, to ensure freshness. Any orders placed in person with a waiter or by writing on a card are added to the same bill in the app. The product will allow users to pay the final check and add a tip once the movie is over. These features will allow busy users who are unable to arrive early to still place an order ahead of time so that they know their concessions will arrive quickly. Paying the total bill through the app once the movie ends will reduce the number of trips that waiters need to make to each table, and will ease any pressure that users with vision or cognitive impairments experience when trying to quickly read a bill and calculate tip in the dark. Removing these distractions will allow users to be more engrossed in the enjoyment of the movie.

Sticky notes of value propositions organized into categories

A limitation of the usefulness of this app is that, based on user research, phone use in the theater during the movie is a non-starter. This product will need to only be available before the movie starts and after the movie ends. Once the movie begins, users would be instructed that they could continue to order in person by writing their request on a paper card.

-03. Ideate

How might we...

Competitive Audit

I next conducted a competitive audit to explore how users' needs were already being addressed. Although I didn’t find any competitive apps created specifically for ordering at table-service theaters, I looked at several traditional movie chains - AMC, Regal, and Cinemark - that have integrated concessions ordering into their apps. I also looked at Atom, which can be used to purchase concessions across many theaters. Finally, I looked at Toast Order and Pay, an indirect competitor used by restaurants, not movie theaters, to place in-person but contactless food and drink orders.

In conducting this audit, I found certain gaps in competitors’ products, including:

From there I was able to identify many design opportunities, for example:

-04. Wireframe and Prototype

User Flow

It was time to start turning these ideas into a functioning design! I began by creating a user flow to see the steps that a user would need to take to order concessions.

User flow: ordering concessions and paying the final bill

Wireframes

Paper Wireframes

I created a user flow and then began ideating with paper wireframes. I drew screens of the process for selecting concessions items and confirming an order.

Hand drawn paper wireframes of user dashboard screen
Hand drawn paper wireframes of concessions menu screen
Hand drawn paper wireframes of item detail screen

Digital Wireframes

Having generated many versions of my designs on paper, I selected my favorite versions and turned them into digital wireframes on Figma.
Hand drawn paper wireframes of five app screens and digital wireframes of six corresponding screens

Low-Fidelity Prototype

This prototype takes users through the basic flow of adding items from the concessions menu and confirming their order. Once the order is confirmed, users will see their order on the dashboard with their movie tickets.
Low-fi prototype: ordering concessions
-05. Test

Usability Study #1: Low-Fidelity Prototype

To test my design, I conducted a remote usability study with five participants. My goal was to learn if the app was designed in a way that would save customers time and improve their ordering experience. Participants were asked to complete the main user flow of adding items to a concessions order and placing the order.
Affinity diagram organizing data from usability study
"I'm confused... why doesn't it already know what movie I'm ordering this for?" -Tim, usability study participant

Patterns and Improvements

I was able to identify several patterns in my data that informed actionable insights.
-06. High-Fidelity

Visual Design

Now that I had updated and improved my wireframes, I was ready to start applying a visual style to them. I knew I wanted a dark background to give the feel of a dark theater, and I wanted to use warm yellows and oranges to communicate a feeling of excitement… and buttered popcorn! I referred to the insights gathered in my usability study to simultaneously improve the design.
Added onboarding screens with explanation. Leaving these bare bones with the intention to come back and further style them later in the process.
Left: User dashboard with current tickets and concessions. Right: concessions menu with de-prioritized featured items.
Simplified order confirmation flow. Users don’t need to select a specific time to receive their order. The order should just be linked to their movie, and it will be brought to them as soon as possible when they arrive.
Order confirmation page, with instructions to check in to the movie in order to receive the order
-07. Test, Refine, Iterate

Usability Study #2: High-Fidelity Prototype

I conducted a second usability study with my high-fidelity prototype, with the research goal of learning whether my visual design decisions made the app easy and intuitive to navigate. I wanted to find out if the visual elements of the app supported the users’ completion of their goals and their understanding of the app in general.

Affinity map organizing data from the second usability study.

Patterns and Insights

“I trusted that it was coming to the correct seats.” -Katherine, usability study participant

I observed several patterns in my data:

Improving the Design

Overall, the second study showed me that the general flow of my design was working and study participants had an easy time navigating the app and understanding how to interact with it. However, there were certain areas that users were confused by, which would need to be improved. At the same time, the overall visual design just wasn’t feeling quite polished enough to me. And although users generally had an easy time understanding the app, I suspected that if the visual design of the user dashboard more directly linked the movie ticket information with the concessions information, the intent of the app would be made more clear from the beginning. I decided to update the design based on findings from my usability study, but at the same time also improve the visual design overall. This meant going deeper into UI research and exploration.

Mood Board

I searched for reference images and created a mood board to guide my visual exploration. I looked for references showing existing UI patterns of food ordering menus, as well as of skeumorphic ticket designs.

Mood board with many images of app screens and other design references

Visual Exploration

I wanted to maintain my general color scheme, with a dark background and buttered-popcorn yellow accents. But I wanted the overall feel of the app to be more cinematic, and to feel like it was a new take on a vintage look.

The Final Design Concept

Final Concept slide for visual design showing color scheme and two app screens
The look: retro, dark... buttered popcorn.

Scaling the Design

I applied this updated look to the rest of the main screens of the app:

Left: new splash screen/onboarding flow design, using cinematic imagery. Right: new user dashboard/home screen. Skeumorphic ticket shape connects the movie tick and concessions orders directly, to show that the concessions are linked to a particular showtime.
New concessions menu and item detail screens. Subtle shadow at the edge of the menu category tabs indicates that the text continues off-screen and can be scrolled through.
New order confirmation screens. Instead of selecting their movie with a checkbox, users use a radio button to confirm that the app does indeed already know what the movie is.
Scanning a QR code at the user’s table on arrival will trigger the kitchen to begin preparing their order. A check-in confirmation page gives the user one more level of confidence that their food is on its way to the correct table.
Seven app screens with visual design added
Visual design of the final screens for the main user flow

UI Library

Visual design color system showing main color swatches and Hex codesComponent library with reusable design components

High-Fidelity Prototype

Now it was time to bring my mockups to life! I created a high-fidelity prototype of the main user flow, linking screens together with animations that would allow a user to understand where they were within the app. I also added to my component library to create animated micro-interactions like button clicks, so users would get immediate feedback from their actions.

Hi-fi prototype of selecting concessions and confirming an order
User dashboard screen, onboarding splash screen, and concessions menu screen of the Mission Taphouse Cinemas app
The final designs!
Three onboarding screens from the Mission Taphouse Cinemas app
Onboarding screens
Concessions menu screens with featured items, favorited items, and a full menu list; Item detail screen for a classic mission burger
The concessions menu
Order confirmation screen, order details screen, and user dashboard showing movie ticket and concessions order
Placing the concessions order
Three screens for checking in at a seat after arriving at the theater
Bonus mini-flow: check-in. A user scans a QR code at their table to confirm that they've arrived at their seats, and to cue the theater to start preparing their order.
Many screens of the Mission Taphouse Cinema app
-08. Conclusion

Looking Back... and Forward

Impact

In the end, I feel confident that this design could improve the overall experience of ordering at table-service movie theaters. I think that my work successfully addresses several pain points that movie theater customers experience. Ordering and paying through an app could cut down on distractions during the movie, and get food delivered to users quickly even if they don’t arrive early. Having ticketing and concessions in the same app will also be very convenient, and give users an enjoyable all-in-one movie experience that could increase loyalty to the theater.

Next Steps

With more time, there are so many more features I’d love to build out, and design problems I’d like to solve. In the future, I’d be very excited to:

And there are many more design problems that I’d love to explore solutions for: